"Armadillo" Armored Road Home

"Armadillo" Armored Road Home

Runner
Hardware
Vehicle
Base
Uncommon
2

Put [2] from the bank on Armored Road Home when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them at the start of your next turn.
[T]: Prevent up to 3 meat damage.

Norm Dwyer
"Drifter" Mobile Environment

"Drifter" Mobile Environment

Runner
Hardware
Vehicle
Base
Uncommon
0

Put [2] from the bank on Mobile Environment when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them at the start of your next turn.
Randy Gallegos
"Green Knight" Surge Buffers

"Green Knight" Surge Buffers

Runner
Hardware
Base
Common
0

Prevents 1 Net damage each turn.
Lawrence Brown
Aardvark
Aardvark

Aardvark

Corp
Upgrade
Base
Rare
0 4

Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no effect. Runner may then use further icebreakers to break the ice.

Fellwalker & Tolen
Access through Alpha
Access through Alpha

Access through Alpha

Runner
Resource
Base Link
Base
Rare
9

[1]: Base link 9. Use only one base link card for each trace attempt made against you.
Mark Collen
Access through Arasaka
Access through Arasaka

Access through Arasaka

Runner
Resource
Base Link
Base
Vital
2

[2]: Base link 4.
[2]: +1 link.
Use only one base link card for each trace attempt made against

Robert McLees
Access through Kiribati
Access through Kiribati

Access through Kiribati

Runner
Resource
Base Link
Base
Vital
1

[1]: Base link 1.
[1]: +1 link.
Use only one base link card for each trace attempt made against you.

Sue Ann Harkey
Accounts Receivable
Accounts Receivable

Accounts Receivable

Corp
Operation
Transactions
Base
Common
5

Gain [9].
Zak Plucinski
ACME Savings and Loan
ACME Savings and Loan

ACME Savings and Loan

Corp
Node
Transactions
Base
Uncommon
0 0

Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain [12] and trash ACME S&L. For the remainder of the game, pay [1] at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay [12].
Ramon Mascarenas
Afreet
Afreet

Afreet

Runner
Program
Daemon
Base
Uncommon
2 1

Afreet can have up to 3 MU of programs installed in it.
All icebreakers installed in Afreet have their strength reduced by 1.
If Afreet leaves play, trash all programs installed in it.

Mike Kimble
AI Boon
AI Boon

AI Boon

Runner
Program
Icebreaker - Random
Base
Rare
12 * 1

[1]: Break sentry subroutine. [1]: +1 strength. At the start of each run, roll a die to determine AI Boon's strength * for that run.
Higgins & King
AI Chief Financial Officer
AI Chief Financial Officer

AI Chief Financial Officer

Corp
Agenda
Asset
Base
Vital
5 2

A: Shuffle cards stored in HQ and the Archives into R&D; then draw five cards.
Pete Venters
All-Nighter
All-Nighter

All-Nighter

Runner
Prep
Base
Common
0

Make a run; whether or not that run is successful, you may then make another run.
Christina Wald
Annual Reviews
Annual Reviews

Annual Reviews

Corp
Operation
Base
Uncommon
0

Draw three cards.
John Ramirez
Anonymous Tip
Anonymous Tip

Anonymous Tip

Runner
Prep
Sabotage
Base
Rare
3

Derez a piece of black ice of your choice.
Margaret Organ-Kean
Antiquated Interface Routines
Antiquated Interface Routines

Antiquated Interface Routines

Corp
Upgrade
Base
Uncommon
2 1

All ice on this fort has +1 strength.
Mark Collen
Arasaka Owns You
Arasaka Owns You

Arasaka Owns You

Runner
Prep
Base
Rare
0

Do not play Arasaka Owns You as a normal action; instead, play it when you would suffer enough damage to flatline you. Prevent all of that damage, trash Arasaka Owns You, remove any brain damage you have suffered, and then refresh your hand to its maximum size. Gain [10] and remove all tags, at no cost. You forgo your next four actions, and you forfeit the next 3 agenda points you score.
Craig Gilmore
Arasaka Portable Prototype
Arasaka Portable Prototype

Arasaka Portable Prototype

Runner
Hardware
Deck
Base
Rare
11

Provides +3 MU.
Installing Arasaka Portable Prototype costs 1 agenda point, in addition to the normal cost.
Put [3] from the bank on Arasaka Portable Prototype when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

James Allen Higgins
Armored Fridge
Armored Fridge

Armored Fridge

Runner
Hardware
Base
Uncommon
3

Put seven Ablative counters on Armored Fridge when it is installed. When the last Ablative counter has been removed, trash Armored Fridge. Ablative counter: Prevent 1 meat damage.
Kim Francisco
Artemis 2020
Artemis 2020

Artemis 2020

Runner
Hardware
Deck
Base
Uncommon
10

Provides +2 MU.
Put [2] from the bank on Artemis 2020 when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Doug Chaffee
Artificial Security Directors
Artificial Security Directors

Artificial Security Directors

Corp
Agenda
Research
Base
Rare
3 1

Difficulty of Black Ops agendas is reduced by 1.
Fellwalker & Tolen
Asp
Asp

Asp

Corp
Ice
Sentry - Flatline
Base
Common
4 4

[S]Trace 5-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
Mark Poole
Audit of Call Records
Audit of Call Records

Audit of Call Records

Corp
Operation
Base
Common
0

Play only if Runner attempted two or more runs during his or her last turn. Trace 5-If trace is successful, give Runner a tag.
Tony Luke
Aujourd'Oui
Aujourd'Oui

Aujourd'Oui

Runner
Resource
BBS
Base
Rare
0

A: Look at the top five cards of your stack. You may bring any program cards among them into your hand. Pay [1] for each card taken in this way, and show those cards to the Corp. Shuffle your stack.
Margaret Organ-Kean
Back Door to Hilliard
Back Door to Hilliard

Back Door to Hilliard

Runner
Resource
Base Link
Base
Common
0

[0]: Base link 2.
[3]: +1 link.
Use only one base link card for each trace attempt made against you.

Robert McLees
Back Door to Orbital Air
Back Door to Orbital Air

Back Door to Orbital Air

Runner
Resource
Base Link
Base
Vital
0

[1]: Base link 2.
[2]: +1 link.
Use only one base link card for each trace attempt made against you.

Mark Collen
Baedeker's Net Map
Baedeker's Net Map

Baedeker's Net Map

Runner
Program
Base Link
Base
Common
1 1

[0]: Base link 1. [1]: +1 link. Use only one base link card for each trace attempt made against you.
Doug Shuler
Bakdoor [TM]
Bakdoor [TM]

Bakdoor [TM]

Runner
Program
Base Link
Base
Uncommon
2 2

[0]: Base link 3. [2]: +1 link. Use only one base link card for each trace attempt made against you.
Kevin Taylor
Ball and Chain
Ball and Chain

Ball and Chain

Corp
Ice
Code Gate
Base
Uncommon
2 5

[S]For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run.
Robert McLees
Banpei
Banpei

Banpei

Corp
Ice
Sentry - Killer
Base
Common
4 0

[S]Trash a program.
[S]End the run.

Doug Shuler
Bartmoss Memorial Icebreaker
Bartmoss Memorial Icebreaker

Bartmoss Memorial Icebreaker

Runner
Program
Icebreaker - Random
Base
Rare
5 0 1

[1]: Break ice subroutine. [1]: +1 strength. After passing each piece of ice, roll a die if you used Bartmoss Memorial Icebreaker to break any subroutines of that ice. On a 1, trash Memorial Icebreaker.
Ash Arnett
BBS Whispering Campaign
BBS Whispering Campaign

BBS Whispering Campaign

Corp
Node
Advertisement
Base
Common
0 4

Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
A: Take [2] from BBS Whispering Campaign.

Kevin Taylor
Bioweapons Engineering
Bioweapons Engineering

Bioweapons Engineering

Corp
Agenda
Research
Base
Rare
4 3

Each source of meat damage inflicts +1 meat damage.
Doug Chaffee
Bizarre Encryption Scheme
Bizarre Encryption Scheme

Bizarre Encryption Scheme

Corp
Upgrade
Base
Uncommon
0 1

Runner does not score any agenda (or agendas) during a run in which Bizarre Encryption Scheme is accessed; return that agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if neither you nor Runner has scored it by then. This does not affect any further runs.

Mark Collen
Black Dahlia
Black Dahlia

Black Dahlia

Runner
Program
Icebreaker - Killer
Base
Vital
10 5 1

[2]: Break sentry subroutine. [2]: +1 strength.
Maria P. Cabardo
Black Ice Quality Assurance
Black Ice Quality Assurance

Black Ice Quality Assurance

Corp
Agenda
Research - Black Ops
Base
Rare
5 2

All black ice has +2 strength.
James Allen Higgins
Blink
Blink

Blink

Runner
Program
Icebreaker - Random
Base
Uncommon
5 5 1

[0]: Roll a die. On a 4, 5, or 6, break ice subroutine; otherwise, suffer that much Net damage. Use this ability only once on each subroutine during each encounter with a piece of ice.
Dave Pilurs
Blood Cat
Blood Cat

Blood Cat

Corp
Node
AI
Base
Rare
6 0

A:Trace 5 -If trace is successful, give Runner a tag.
Larry Friedman
Boardwalk
Boardwalk

Boardwalk

Runner
Program
Virus
Base
Uncommon
0 1

Whenever you make a successful run on HQ, give the Corp a Boardwalk counter. At the start of each
of your turns, every two Boardwalk counters require the Corp to show you, at random, a card stored in HQ. If the Corp does not have enough cards stored in HQ, the Corp shows you as many cards as it has. The Corp may remove all Virus counters by forgoing its next three actions.

Sue Ann Harkey
Bodyweight [TM] Data Crèche
Bodyweight [TM] Data Crèche

Bodyweight [TM] Data Crèche

Runner
Hardware
Deck
Base
Rare
3

Provides +1 MU.
Once per turn, right after making a successful run, you can choose to make another run without taking an action to do so.
Only one deck can be in play at a time. Trash any older decks.

Pete Venters
Bodyweight [TM] Synthetic Blood
Bodyweight [TM] Synthetic Blood

Bodyweight [TM] Synthetic Blood

Runner
Prep
Base
Uncommon
2

Draw five cards.
Anthony Judge
Bolter Cluster
Bolter Cluster

Bolter Cluster

Corp
Ice
Sentry - AP - Hellbolt
Base
Common
7 4

[S]Do 4 Net damage.
[S]Runner cannot break any subroutines of the next piece of ice encountered during the run.

Norm Dwyer
Braindance Campaign
Braindance Campaign

Braindance Campaign

Corp
Node
Advertisement - Gray Ops
Base
Common
6 7

Put [12] from the bank on Braindance Campaign when you rez it.
Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.

Heather Hudson
Broker
Broker

Broker

Runner
Resource
Connection
Base
Common
3

Each of your turns, you may take only one action to use Broker.
A: Put [3] from the bank on Broker.
A: Take all the bits from Broker.

Armand Cabrera
Butcher Boy
Butcher Boy

Butcher Boy

Runner
Program
Virus
Base
Uncommon
2 1

Whenever you make a successful run on HQ, give the Corp a Butcher Boy counter. Every two Butcher Boy counters gain you [1] at the start of each of your turns. The Corp may remove all Virus counters by forgoing its next three actions.
Norm Dwyer
Canis Major
Canis Major

Canis Major

Corp
Ice
Sentry - Watchdog
Base
Uncommon
0 4

[S]For the remainder of the run, all further ice is encountered at +2 strength.
Ash Arnett
Canis Minor
Canis Minor

Canis Minor

Corp
Ice
Sentry - Watchdog
Base
Uncommon
0 5

[S]For the remainder of the run, all further ice is encountered at +1 strength.
Mark Collen
Cascade
Cascade

Cascade

Runner
Program
Virus
Base
Uncommon
4 1

Whenever you make a successful run on R&D, give the Corp a Cascade counter. Every two Cascade
counters require the Corp to trash faceup one card stored in R&D, at the start of each of its turns. The Corp may remove all Virus counters by forgoing its next three actions.

Doug Shuler
Cerberus
Cerberus

Cerberus

Corp
Ice
Sentry - Black Ice - AP - Hellhound
Base
Common
11 5

[S]Do 3 Net damage.
[S]Trace 5-If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
[S]End the run.

Robert McLees
Chance Observation
Chance Observation

Chance Observation

Corp
Operation
Base
Common
2

Play only if Runner attempted a run during his or her last turn.
Trace 5-If trace is successful, give Runner a tag.

John Ramirez
Chester Mix
Chester Mix

Chester Mix

Corp
Upgrade
Sysop
Base
Rare
0 3

Cost to install ice on this fort is reduced by [2].
Lawrence Snelly
Chicago Branch
Chicago Branch

Chicago Branch

Corp
Node
Asset
Base
Uncommon
2 1

A, [3]: Add two advancement counters to an installed card that can be advanced.
Anthony Petrarca
Chimera
Chimera

Chimera

Corp
Upgrade
Ambush
Base
Rare
2 3

When Runner accesses Chimera, trash a daemon.
Larry Friedman
Cinderella
Cinderella

Cinderella

Corp
Ice
Sentry - Black Ice - AP - Firestarter
Base
Uncommon
8 6

[S]Trace 6-If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
Kaja Foglio
City Surveillance
City Surveillance

City Surveillance

Corp
Node
Gray Ops
Base
Rare
1 2

For each card Runner draws, give Runner a tag unless Runner pays [1], in addition to any other costs, to avoid receiving that tag.
You may rez City Surveillance just before the card is drawn.

Sue Ann Harkey
Cloak
Cloak

Cloak

Runner
Program
Stealth
Base
Common
7 1

Put [3] from the bank on Cloak when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them at the start of your next turn.
Doug Shuler
Closed Accounts
Closed Accounts

Closed Accounts

Corp
Operation
Gray Ops
Base
Uncommon
1

Play only if Runner is tagged. Runner loses all bits.
Randy Gallegos
Clown
Clown

Clown

Runner
Program
Base
Common
4 1

All ice is encountered with its strength reduced by 1.
Mark Collen
Cockroach
Cockroach

Cockroach

Runner
Program
Virus
Base
Uncommon
0 1

Whenever you make a successful run on HQ, give the Corp a Cockroach counter. Two or more Cockroach counters cause all discards from HQ to become random. The Corp may remove all Virus counters by forgoing its next three actions.
Norm Dwyer
Code Corpse
Code Corpse

Code Corpse

Corp
Ice
Sentry - Black Ice - AP - Zombie
Base
Uncommon
10 5

[S]Do 1 brain damage.
[S]Do 1 brain damage.
[S]End the run.

Brian Booker
Code Viral Cache
Code Viral Cache

Code Viral Cache

Runner
Resource
Base
Rare
1

Play only if you made a successful run on HQ this turn. If the Corp forgoes actions to lose Virus counters, two counters of your choice are not removed.
The Corp may trash Viral Cache by taking an action to pay [5].

Robert McLees
Codecracker
Codecracker

Codecracker

Runner
Program
Icebreaker
Base
Vital
2 0 1

[0]: Break code gate subroutine. [1]: +1 strength.
Doug Shuler
Codeslinger
Codeslinger

Codeslinger

Runner
Program
Icebreaker - Killer
Base
Vital
7 3 1

[1]: Break sentry subroutine.
Tony Luke
Core Command: Jettison Ice
Core Command: Jettison Ice

Core Command: Jettison Ice

Runner
Prep
Sabotage
Base
Uncommon
0

Play only if you made a successful run on HQ this turn. Pay the rez cost of a piece of rezzed ice to trash it.
Kevin Stein
Corolla Speed Chip
Corolla Speed Chip

Corolla Speed Chip

Runner
Hardware
Chip
Base
Common
1

Put [1] from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it at the start of your next turn.
Lawrence Brown
Corporate Ally
Corporate Ally

Corporate Ally

Runner
Resource
Connection - Unique
Base
Rare
3

Installing Corporate Ally costs 1 agenda point, in addition to the normal cost.
The difficulty of all agendas is +1.
Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

Glenn Kim
Corporate Boon
Corporate Boon

Corporate Boon

Corp
Agenda
Asset
Base
Vital
6 2

Put four Boon counters on Corporate Boon when you score it.
Boon Counter: Gain an action. Use this ability only once per turn and only during your turn.

Mike Kimble
Corporate Coup
Corporate Coup

Corporate Coup

Corp
Agenda
Black Ops
Base
Vital
5 2

Put [15] from the bank on Corporate Coup when you score it.
A: Take [3] from Corporate Coup, if it has any bits.

Dave Pilurs
Corporate Detective Agency
Corporate Detective Agency

Corporate Detective Agency

Corp
Operation
Base
Uncommon
1

Play only if Runner is tagged. Trash up to two resources, at no cost.
Zak Plucinski
Corporate Downsizing
Corporate Downsizing

Corporate Downsizing

Corp
Agenda
Gray Ops
Base
Vital
3 2

When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D.

James Allen Higgins
Corporate Negotiating Center
Corporate Negotiating Center

Corporate Negotiating Center

Corp
Node
Asset
Base
Rare
0 3

At the start of each of your turns, gain [1] for each agenda card stored in HQ that you show to Runner.
Roger Coad
Corporate Retreat
Corporate Retreat

Corporate Retreat

Corp
Agenda
Gray Ops
Base
Vital
4 3

You lose the following ability as soon as you rez or install any card.
A: Gain [2].

Doug Keith
Corporate War
Corporate War

Corporate War

Corp
Agenda
Black Ops
Base
Vital
3 3

If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise, lose all bits.
Greg Staples
Corprunner's Shattered Remains
Corprunner's Shattered Remains

Corprunner's Shattered Remains

Corp
Node
Ambush
Base
Uncommon
2 0

You may advance Shattered Remains before and after you rez it.
When Runner accesses Shattered Remains, it destroys one piece of hardware for each advancement counter on it.

Mark Collen
Cortical Scanner
Cortical Scanner

Cortical Scanner

Corp
Ice
Code Gate
Base
Rare
7 3

[S]End the run.
[S]End the run.
[S]End the run.

Robert McLees
Cortical Scrub
Cortical Scrub

Cortical Scrub

Corp
Ice
Sentry - Black Ice - AP - Brainwipe
Base
Common
7 3

[S]Do 1 brain damage.
[S]End the run.

Mark Tedin
Cowboy Sysop
Cowboy Sysop

Cowboy Sysop

Corp
Node
Base
Uncommon
0 3

A: Choose one of your installed cards to be uninstalled. Store it in HQ.
Mark Tedin
Crash Everett, Inventive Fixer
Crash Everett, Inventive Fixer

Crash Everett, Inventive Fixer

Runner
Resource
Connection - Unique
Base
Common
2

Whenever you draw one or more cards from your stack, draw an extra card; then choose one of the cards drawn and either trash it or return it to the top of your stack.
Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

Mike Kimble
Crybaby
Crybaby

Crybaby

Corp
Upgrade
Ambush
Base
Rare
1 2

When Runner accesses Crybaby, give Runner a Crying counter.
Each Crying counter reduces Runner's link by 2 during each trace attempt.
Runner can remove a Crying counter by taking an action to pay [2].

Kim Francisco
Crystal Palace Station Grid
Crystal Palace Station Grid

Crystal Palace Station Grid

Corp
Upgrade
Region
Base
Uncommon
5 5

Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort. Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

R. Talsorian Games Staff
Crystal Wall
Crystal Wall

Crystal Wall

Corp
Ice
Wall
Base
Common
4 3

[S]End the run.
John Casebeer
Custodial Position
Custodial Position

Custodial Position

Runner
Prep
Base
Common
2

Make a run on R&D. If run is successful, access two additional cards from R&D.
James Allen Higgins
Cyfermaster
Cyfermaster

Cyfermaster

Runner
Program
Icebreaker
Base
Vital
4 5 1

[2]: Break code gate subroutine. [1]: +1 strength.
Mark Poole
D'Arc Knight
D'Arc Knight

D'Arc Knight

Corp
Ice
Sentry - Killer
Base
Common
6 2

[S]Trash a program.
[S]End the run.

Doug Shuler
Danshi's Second ID
Danshi's Second ID

Danshi's Second ID

Runner
Resource
Base
Uncommon
0

A, [T]: Remove up to three tags, at no cost.
Mark Collen
Data Darts
Data Darts

Data Darts

Corp
Ice
Sentry - AP - Hellbolt
Base
Uncommon
5 3

[S]Do 3 Net damage.
[S]Runner cannot break any subroutines of the next piece of ice encountered during the run.

Robert McLees
Data Fort Reclamation
Data Fort Reclamation

Data Fort Reclamation

Corp
Agenda
Gray Ops
Base
Vital
4 2

Gain [10] and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the [10] not spent.
Jonnie Wilder
Data Masons
Data Masons

Data Masons

Corp
Node
Base
Rare
1 1

Cost to rez walls is reduced by [2]. All walls have +1 strength.
Sue Ann Harkey
Data Naga
Data Naga

Data Naga

Corp
Ice
Sentry - Killer
Base
Uncommon
9 5

[S]Trash a program.
[S]End the run.

Kaja Foglio
Data Raven
Data Raven

Data Raven

Corp
Ice
Sentry
Base
Uncommon
5 5

[S]Trace 5 -If trace is successful, give Runner a tag and a Data Raven counter. Each Data Raven counter gives Runner a tag at the start of each of his or her turns.
Runner may remove a Data Raven counter by taking an action to pay [1].

Matt Milberger
Data Wall
Data Wall

Data Wall

Corp
Ice
Wall
Base
Common
1 0

[S]End the run.
Jonnie Wilder
Data Wall 2.0
Data Wall 2.0

Data Wall 2.0

Corp
Ice
Wall
Base
Common
2 1

[S]End the run.
Jonnie Wilder
Databroker
Databroker

Databroker

Runner
Resource
Connection
Base
Uncommon
0

A, [T], 1 agenda point: Gain [10].
Craig Gilmore
Datapool (R) by Zetatech
Datapool (R) by Zetatech

Datapool (R) by Zetatech

Corp
Operation
Gray Ops
Base
Uncommon
1

Play only if Runner is tagged. Give Runner two tags.
James Allen Higgins
Day Shift
Day Shift

Day Shift

Corp
Operation
Base
Uncommon
0

Draw two cards and gain [1].
Zak Plucinski
Deal with Militech
Deal with Militech

Deal with Militech

Runner
Prep
Base
Rare
0

Play only if you liberated any Research agendas this turn. Put a Militech counter on each of your icebreakers. A Militech counter gives the icebreaker it is on +1 strength.

Pete Venters
Dedicated Response Team
Dedicated Response Team

Dedicated Response Team

Corp
Upgrade
Ambush
Base
Uncommon
1 2

When Runner accesses Dedicated Response Team, it does 3 meat damage. Ignore this effect unless Runner is tagged.
Pete Venters
Deep Thought
Deep Thought

Deep Thought

Runner
Program
Virus
Base
Rare
0 1

Whenever you make a successful run on R&D, give the Corp a Thought counter. Three or more Thought
counters allow you to look at the top card of R&D at the start of each of your turns. The Corp may remove all Virus counters by forgoing its next three actions.

Norm Dwyer
Department of Truth Enhancement
Department of Truth Enhancement

Department of Truth Enhancement

Corp
Node
Gray Ops
Base
Uncommon
2 1

A: Put [3] from the bank on Department of Truth Enhancement.
A: Take all the bits from Department of Truth Enhancement.

Matt Wilson
Dermatech Bodyplating
Dermatech Bodyplating

Dermatech Bodyplating

Runner
Hardware
Cybernetics
Base
Uncommon
0

Prevents 1 meat damage each turn.
L.A. Williams
Desperate Competitor
Desperate Competitor

Desperate Competitor

Runner
Prep
Base
Rare
0

Play only if you liberated any Gray Ops agendas this turn. Score 1 agenda point.
Craig Gilmore
Detroit Police Contract
Detroit Police Contract

Detroit Police Contract

Corp
Agenda
Black Ops
Base
Vital
4 1

Put [12] from the bank on Detroit Police Contract when you score it.
Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.

Doug Chaffee
Dieter Esslin
Dieter Esslin

Dieter Esslin

Corp
Upgrade
Sysop - Ambush
Base
Rare
0 3

When Runner accesses Dieter Esslin, Dieter does 1 Net damage.
Matt Wilson
Diplomatic Immunity
Diplomatic Immunity

Diplomatic Immunity

Runner
Resource
Unique
Base
Rare
1

Prevents all meat damage. The Corp may pay 1 agenda point to cancel this effect until end of turn. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.
Higgins & King
Disinfectant, Inc.
Disinfectant, Inc.

Disinfectant, Inc.

Corp
Node
Base
Rare
0 4

You may pay [1] to avoid receiving a Virus counter. Use this ability only once each turn.
Rob Dixon
Dogcatcher
Dogcatcher

Dogcatcher

Runner
Program
Icebreaker
Base
Uncommon
3 3 1

[1]: Break pit bull, hellhound, bloodhound, or watchdog subroutine. [1]: +1 strength.
James Allen Higgins
Dr. Dreff
Dr. Dreff

Dr. Dreff

Corp
Upgrade
Sysop
Base
Uncommon
0 3

Whenever Runner makes a successful run on this fort, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends.
Use this ability only once during each run on this fort.

Doug Chaffee
Dropp [TM]
Dropp [TM]

Dropp [TM]

Runner
Program
Icebreaker
Base
Uncommon
3 4 1

[0]: Break ice subroutine. [1]: +1 strength. Using Dropp [TM] ends your run.
Todd Wade
Dupré
Dupré

Dupré

Runner
Program
Icebreaker
Base
Rare
1 0 1

[1]: Break code gate subroutine. [2]: +1 strength. Put a +1 strength counter on Dupré after each run during which it was used to break a subroutine. All strength counters on Dupré are lost if you use Dupré on a fort other than the one you last used it on.
Robert McLees
Dwarf
Dwarf

Dwarf

Runner
Program
Icebreaker - Worm
Base
Common
6 3 1

[1]: Break wall subroutine. [1]: +1 strength.
Norm Dwyer
Edgerunner, Inc., Temps
Edgerunner, Inc., Temps

Edgerunner, Inc., Temps

Corp
Operation
Base
Uncommon
1

Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions.
Zak Plucinski
Edited Shipping Manifests
Edited Shipping Manifests

Edited Shipping Manifests

Runner
Prep
Sabotage
Base
Common
1

Make a run on HQ. If run is successful, and the Corp has any bits when you would access HQ, do not access cards from HQ; instead, the Corp loses [1] and gives you a tag, and you gain [10].

Dave Pilurs
Efficiency Experts
Efficiency Experts

Efficiency Experts

Corp
Operation
Transactions
Base
Common
0

Gain [3].
John Ramirez
Emergency Self-Construct
Emergency Self-Construct

Emergency Self-Construct

Runner
Program
Base
Rare
0 1

[T]: Prevent yourself from being flatlined, though you still lose all cards in your hand. Remove all brain damage. For the remainder of the game, you have only three actions per turn, instead of four; your hand size is reduced by 1; and all meat damage is automatically prevented.
Mark Poole
Employee Empowerment
Employee Empowerment

Employee Empowerment

Corp
Agenda
Gray Ops
Base
Vital
4 3

You may choose to draw an additional card at the start of each of your turns.
A: Draw two cards.

Dan Frazier
Encoder, Inc.
Encoder, Inc.

Encoder, Inc.

Corp
Node
Base
Rare
0 1

Cost to rez code gates is reduced by [1]. All code gates have an additional subroutine, "[S]End the run," after all other subroutines.
Todd Wade
Encryption Breakthrough
Encryption Breakthrough

Encryption Breakthrough

Corp
Agenda
Research
Base
Rare
5 2

All code gates have +1 strength.
When you score Encryption Breakthrough, reveal as many code gates as you wish. Then, gain [1] for each revealed or rezzed code gate.

Kim Francisco
Endless Corridor
Endless Corridor

Endless Corridor

Corp
Ice
Code Gate
Base
Rare
4 2

[S]End the run.
[S]End the run.

Anthony Petrarca
ESA Contract
ESA Contract

ESA Contract

Corp
Node
Base
Uncommon
0 3

A: Draw two cards.
Ramon Mascarenas
Euromarket Consortium
Euromarket Consortium

Euromarket Consortium

Corp
Node
Base
Uncommon
2 4

Hand size +2;
A, [1]: Draw two cards.

Doug Chaffee
Evil Twin
Evil Twin

Evil Twin

Runner
Program
Icebreaker - Killer
Base
Rare
6 3 1

[3]: Break sentry subroutine.
[1]: +1 strength. Prevents up to 2 Net and/or brain damage total each turn.

Mark Tedin
Executive Extraction
Executive Extraction

Executive Extraction

Corp
Agenda
Black Ops
Base
Rare
3 1

Difficulty of Gray Ops agendas is reduced by 1.
Dan Frazier
Executive Wiretaps
Executive Wiretaps

Executive Wiretaps

Runner
Prep
Base
Rare
2

Make a run on HQ. If run is successful, access two additional cards from HQ.
Mark Collen
Experimental AI
Experimental AI

Experimental AI

Corp
Node
AI - Ambush
Base
Uncommon
2 0

You may advance Experimental AI before and after you rez it.
When Runner accesses Experimental AI, it destroys one program for each advancement counter on it.

Mike Kimble
Expert Schedule Analyzer
Expert Schedule Analyzer

Expert Schedule Analyzer

Runner
Program
Base
Uncommon
0 1

After you access cards from HQ, look at all cards stored in HQ.
Doug Shuler
Fair Accompli
Fair Accompli

Fair Accompli

Runner
Program
Virus
Base
Uncommon
1 1

Whenever you make a successful run on a subsidiary data fort, put a Fait counter in that fort. Every two Fait counters in a fort give +1 difficulty to all agendas installed inside that fort.
The Corp may remove all Virus counters by forgoing its next three actions.

Kevin Taylor
Fall Guy
Fall Guy

Fall Guy

Runner
Resource
Base
Vital
0

[T]: Avoid receiving a tag.
Mike Kimble
False Echo
False Echo

False Echo

Runner
Program
Base
Rare
0 1

[2]: The Corp must rez as much ice as possible on a fort, beginning with the outermost ice and working in. Use this ability only after a successful run on that fort.
Pete Venters
Falsified-Transactions Expert
Falsified-Transactions Expert

Falsified-Transactions Expert

Corp
Operation
Base
Rare
1

Move up to three advancement counters from one card to another installed card that can be advanced.
Craig Gilmore
Fang
Fang

Fang

Corp
Ice
Sentry - Pit Bull
Base
Common
5 4

[S]Trace 4-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].

Kim Francisco
Fang 2.0
Fang 2.0

Fang 2.0

Corp
Ice
Sentry - Pit Bull
Base
Common
6 5

[S]Trace 5-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].

Anson Maddocks
Fatal Attractor
Fatal Attractor

Fatal Attractor

Corp
Ice
Sentry - Black Ice - AP
Base
Rare
1 4

[S]The next time Runner encounters a piece of ice during the run, do 3 Net damage unless Runner breaks all subroutines of that piece of ice.

Mark Tedin
Fetch 4.0.1.
Fetch 4.0.1.

Fetch 4.0.1.

Corp
Ice
Sentry - Bloodhound
Base
Common
0 3

[S]Trace 3-If trace is successful, give Runner a tag.
Kim Francisco
Field Reporter for Ice and Data
Field Reporter for Ice and Data

Field Reporter for Ice and Data

Runner
Resource
Position
Base
Rare
0

At the end of each of your turns, gain [1] for each piece of ice the Corp rezzed during that turn.
Dan Frazier
Filter
Filter

Filter

Corp
Ice
Code Gate
Base
Common
0 0

[S]End the run.
Daniel Gelon
Fire Wall
Fire Wall

Fire Wall

Corp
Ice
Wall
Base
Common
5 4

[S]End the run.
Kim Francisco
Flak
Flak

Flak

Runner
Program
Icebreaker
Base
Uncommon
4 2 1

[1]: Break AP subroutine.
[1]: +1 strength.

Mark Collen
Floating Runner BBS
Floating Runner BBS

Floating Runner BBS

Runner
Resource
BBS - Position
Base
Uncommon
6

Gain [1] at the start of each of your turns.
James Allen Higgins
Force Shield
Force Shield

Force Shield

Runner
Program
Base
Common
2 1

Prevents up to 2 Net and/or brain damage total each turn.
Doug Shuler
Forged Activation Orders
Forged Activation Orders

Forged Activation Orders

Runner
Prep
Sabotage
Base
Rare
1

Choose a piece of ice. The Corp either rezzes that piece of ice or trashes it.
Dave Pilurs
Forgotten Backup Chip
Forgotten Backup Chip

Forgotten Backup Chip

Runner
Prep
Base
Common
0

Search your trash for a program and bring it into your hand.
Randy Gallegos
Fortress Architects
Fortress Architects

Fortress Architects

Corp
Node
Base
Rare
0 3

Cost to install ice is reduced by [1].
Fellwalker & Tolen
Fortress Respecification
Fortress Respecification

Fortress Respecification

Runner
Prep
Sabotage
Base
Rare
0

Play only if you made a successful run this turn. Rearrange the ice installed on the last fort on which you made a successful run. This does not expose any concealed ice.
Dave Pilurs
Fragmentation Storm
Fragmentation Storm

Fragmentation Storm

Corp
Ice
Sentry - Flatline
Base
Uncommon
6 4

[S]Trace 4-If trace is successful, end the run and trash a program, and Runner cannot run again until Runner takes an action to pay [1].
Fellwalker & Tolen
Full Body Conversion
Full Body Conversion

Full Body Conversion

Runner
Hardware
Cybernetics
Base
Rare
0

Prevents all meat damage.
For each [1] the Corp pays when meat damage is done, 1 point of meat damage is not prevented by this card.

L.A. Williams
Genetics-Visionary Acquisition
Genetics-Visionary Acquisition

Genetics-Visionary Acquisition

Corp
Agenda
Gray Ops
Base
Rare
3 1

Difficulty of Research agendas is reduced by 1.
Dan Frazier
Gideon's Pawnshop
Gideon's Pawnshop

Gideon's Pawnshop

Runner
Prep
Base
Common
2

Search your trash for a card and bring it into your hand.
Mark Collen
Gremlins
Gremlins

Gremlins

Runner
Program
Virus
Base
Uncommon
2 1

Whenever you make a successful run on HQ, give the Corp a Gremlin counter. Every two Gremlin counters decrease the Corp's hand size by 1.
The Corp may remove all Virus counters by forgoing its next three actions.

Doug Shuler
Grubb
Grubb

Grubb

Runner
Program
Icebreaker - Worm
Base
Uncommon
0 0 1

[1]: Break wall subroutine.
[2]: +1 strength for the remainder of this run.

Norm Dwyer
Hacker Tracker Central
Hacker Tracker Central

Hacker Tracker Central

Corp
Node
Asset
Base
Uncommon
0 2

After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace strength and your trace limit.
Robert McLees
Hammer
Hammer

Hammer

Runner
Program
Icebreaker - Noisy
Base
Vital
2 2 1

[1]: Break wall subroutine.
[1]: +1 strength. Whenever you break a wall subroutine with Hammer, lose a total of [2] from stealth cards.

Mark Poole
Haunting Inquisition
Haunting Inquisition

Haunting Inquisition

Corp
Ice
Code Gate
Base
Rare
8 6

[S]Runner cannot make another run during his or her next six actions.
[S]End the run.

Robert McLees
Hell's Run
Hell's Run

Hell's Run

Runner
Resource
Base
Uncommon
0

Put [1] from the bank on Hell's Run when it is installed. Use this bit only to pay for increasing your link. If you use the bit, replace it at the start of your next turn.
Pete Venters
Holovid Campaign
Holovid Campaign

Holovid Campaign

Corp
Node
Advertisement
Base
Common
4 7

Put [12] from the bank on Holovid Campaign when you rez it.
Take [1] from Holovid Campaign at the start of each of your turns.
When all the bits have been removed, trash Holovid Campaign.

Zak Plucinski
Homewrecker [TM]
Homewrecker [TM]

Homewrecker [TM]

Corp
Ice
Sentry - Black Ice - AP - Firestarter
Base
Common
7 5

[S]Trace 5-If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
Mark Tedin
Hostile Takeover
Hostile Takeover

Hostile Takeover

Corp
Agenda
Gray Ops
Base
Vital
3 1

Gain [5] when you score Hostile Takeover.
Doug Shuler
Hot Tip for WNS
Hot Tip for WNS

Hot Tip for WNS

Runner
Prep
Base
Rare
0

Score 1 agenda point if you liberated any Black Ops agendas this turn.
Sue Ann Harkey
HQ Interface
HQ Interface

HQ Interface

Runner
Hardware
Base
Common
4

Whenever you access cards from HQ, access an additional card from HQ.
Lawrence Brown
Hunt Club BBS
Hunt Club BBS

Hunt Club BBS

Runner
Prep
BBS
Base
Common
1

Expose up to three installed cards.
Anthony Petrarca
Hunter
Hunter

Hunter

Corp
Ice
Sentry - Bloodhound
Base
Uncommon
2 5

[S]Trace 5-If trace is succesful, give Runner a tag.
Kim Francisco
I Got a Rock
I Got a Rock

I Got a Rock

Corp
Node
Black Ops
Base
Rare
3 2

A, 3 agenda points, Do 15 meat damage to Runner. Use this ability only if Runner has two or more tags.
Richard Thomas
I Spy
I Spy

I Spy

Runner
Program
Base
Uncommon
0 1

[T]: Put a Spy counter in a data fort. A Spy counter exposes all cards installed inside or on a fort containing it. The Corp may remove a Spy counter by taking an action to pay [4]. Use this ability only immediately after a successful run on that fort.
Mark Poole
Ice and Data's Guide to the Net
Ice and Data's Guide to the Net

Ice and Data's Guide to the Net

Runner
Prep
Base
Uncommon
0

Expose the outermost ice of each data fort.
Sue Ann Harkey
Ice Pick Willie
Ice Pick Willie

Ice Pick Willie

Corp
Ice
Sentry - Killer
Base
Common
5 1

[S]Trash a program.
[S]End the run.

Mark Poole
Ice Transmutation
Ice Transmutation

Ice Transmutation

Corp
Agenda
Research
Base
Vital
5 3

Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once. Treat this as if each repeated subroutine appeared immediately after the original subroutine.

T. Brian Wagner
If You Want It Done Right...
If You Want It Done Right...

If You Want It Done Right...

Runner
Prep
Base
Common
0

Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose.
Zak Plucinski
Imp
Imp

Imp

Runner
Program
Daemon
Base
Uncommon
0 1

Imp can have up to 2 MU of programs installed in it. All icebreakers installed in this way have their strength reduced by 1. If Imp leaves play, trash all programs installed in it.
Mike Kimble
Incubator
Incubator

Incubator

Runner
Program
Virus - Random
Base
Rare
0 1

Whenever you make a successful run, give the Corp an Incubate counter. Each Incubate counter necessitates a die roll at the start of each of your turns; on each 6, choose a Virus counter and exchange that counter for two counters of the same type.
The Corp may remove all Virus counters by forgoing its next three actions.

Norm Dwyer
Information Laundering
Information Laundering

Information Laundering

Corp
Node
Transactions
Base
Uncommon
0 1

You may advance Information Laundering before and after you rez it.
A, T: Gain [4] for each advancement counter on Information Laundering.

Mike Kimble
Inside Job
Inside Job

Inside Job

Runner
Prep
Base
Uncommon
2

Make a run. You automatically pass the first piece of ice you encounter during that run.
Ernie Chan
Investment Firm
Investment Firm

Investment Firm

Corp
Node
Transactions
Base
Uncommon
1 2

Take [1] from Investment Firm, if it has any bits, at the start of each of your turns. Whenever [1] or more bits are added to your pool, you may put [2] from the bank on Investment Firm for each [1] you choose not to add to your pool. Effects that give you bits at the start of your turn cannot be used this way.
Anthony Petrarca
Invisibility
Invisibility

Invisibility

Runner
Program
Stealth
Base
Common
0 1

Put [1] from the bank on Invisibility when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it at the start of your next turn.
Mark Tedin
Jack 'n' Joe
Jack 'n' Joe

Jack 'n' Joe

Runner
Prep
Base
Common
0

Draw three cards.
Pete Venters
Jack Attac
Jack Attac

Jack Attac

Corp
Ice
Sentry - AP
Base
Uncommon
3 3

[S]For the remainder of the run, Runner cannot jack out.
[S]Trace 5-If trace is successful, give Runner a tag.

Anson Maddocks
Jackhammer
Jackhammer

Jackhammer

Runner
Program
Icebreaker - Noisy
Base
Vital
1 0 1

[0]: Break wall subroutine.
[1]: +1 strength. Whenever you break a wall subroutine with Jackhammer, lose [1], if you can, from a stealth card.

Norm Dwyer
Japanese Water Torture
Japanese Water Torture

Japanese Water Torture

Runner
Program
Icebreaker
Base
Rare
7 2 1

[0]: Break wall subroutine.
[X]: +X strength, and forgo your next X actions.

Jonnie Wilder
Jenny Jett
Jenny Jett

Jenny Jett

Corp
Upgrade
Sysop
Base
Rare
1 1

Whenever Runner makes a successful run on this fort, you may choose an ice card stored in HQ. Install that piece of ice on this fort in the innermost position, paying an installation cost of [1] for each piece of ice already on the fort. Runner is now considered to be approaching that piece of ice. Use this ability only once during each run on this fort.
Lawrence Snelly
Jerusalem City Grid
Jerusalem City Grid

Jerusalem City Grid

Corp
Upgrade
Region
Base
Rare
2 5

Cost to rez walls on this fort is reduced by [2]. All walls on this fort have +1 strength.
Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones.

Chris Vande Voort
Joan of Arc
Joan of Arc

Joan of Arc

Runner
Program
Base
Rare
0 1

[T]: Prevent one or more of your other installed programs from being trashed.
[1]: Prevent one or more of your other installed programs from being trashed, and bring Joan of Arc into your hand.

John Casebeer
Junkyard BBS
Junkyard BBS

Junkyard BBS

Runner
Resource
BBS
Base
Uncommon
1

A, [1]: Bring the top card from your trash into your hand.
Sue Ann Harkey
Karl de Veres, Corporate Stooge
Karl de Veres, Corporate Stooge

Karl de Veres, Corporate Stooge

Runner
Resource
Connection - Unique
Base
Uncommon
2

Gain [1] each time you make a successful run.
Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

Randy Gallegos
Keeper
Keeper

Keeper

Corp
Ice
Code Gate
Base
Common
4 4

[S]End the run.
Daniel Gelon
Kilroy Was Here
Kilroy Was Here

Kilroy Was Here

Runner
Prep
Sabotage
Base
Uncommon
0

Make a run on R&D; you may trash, at no cost, any cards you access that were stored in R&D, even if the cards cannot normally be trashed.
Sue Ann Harkey
Krash
Krash

Krash

Runner
Program
Icebreaker
Base
Uncommon
0 0 1

[2]: Break ice subroutine.
[2]: +1 strength.

Jonnie Wilder
Krumz
Krumz

Krumz

Corp
Node
AI
Base
Rare
0 2

Put [1] from the bank on Krumz when you rez it. Use this bit only to pay for traces. If you use this bit, replace it at the start of your next turn.
Mark Collen
Laser Wire
Laser Wire

Laser Wire

Corp
Ice
Wall
Base
Rare
4 2

[S]Do 1 Net damage.
[S]End the run.

Kim Francisco
Leland, Corportate Bodyguard
Leland, Corportate Bodyguard

Leland, Corportate Bodyguard

Runner
Resource
Base
Common
2

[1]: Prevent 1 meat damage.
[T]: Avoid receiving a tag.

Heather Hudson
Liche
Liche

Liche

Corp
Ice
Sentry - Black Ice - AP
Base
Uncommon
14 6

[S]Do 1 brain damage.
[S]Do 1 brain damage.
[S]Do 1 brain damage.
[S]End the run.

Mark Poole
Lifesaver [TM] Nanosurgeons
Lifesaver [TM] Nanosurgeons

Lifesaver [TM] Nanosurgeons

Runner
Hardware
Cybernetics
Base
Rare
1

A: Draw two cards. Use this ability only if you were damaged during any of your last three actions.
[T]: Prevent 1 brain damage.

Doug Shuler
Livewire's Contacts
Livewire's Contacts

Livewire's Contacts

Runner
Prep
Base
Common
0

Gain [3].
Lawrence Snelly
Loan from Chiba
Loan from Chiba

Loan from Chiba

Runner
Resource
Base
Uncommon
0

Gain [12] when Loan from Chiba is installed. At the start of each of your turns, lose [1]. If Loan from Chiba leaves play, pay [10] or lose the game. You may trash Loan from Chiba at the end of any of your turns.
James Allen Higgins
Loony Goon
Loony Goon

Loony Goon

Runner
Program
Icebreaker - Killer
Base
Vital
4 0 1

[1]: Break sentry subroutine.
[1]: +1 strength.

Tony Luke
Lucidrine [TM] Booster Drug
Lucidrine [TM] Booster Drug

Lucidrine [TM] Booster Drug

Runner
Prep
Base
Uncommon
0

Make a run, and gain [9], which you may use only during that run. After that run is completed, suffer 1 brain damage; this damage cannot be prevented. Then, return to the bank any of the [9] not spent.
Pete Venters
Main-Office Relocation
Main-Office Relocation

Main-Office Relocation

Corp
Agenda
Gray Ops
Base
Vital
4 3

Hand size +2
Mike Kimble
Management Shake-Up
Management Shake-Up

Management Shake-Up

Corp
Operation
Base
Common
10

Add three advancement counters to any combination of installed cards that can be advanced.
Zak Plucinski
Mantis, Fixer-at-Large
Mantis, Fixer-at-Large

Mantis, Fixer-at-Large

Runner
Prep
Base
Common
3

Search your stack for a card, and bring it into your hand. Reshuffle your stack afterwards.
Ernie Chan
Marine Arcology
Marine Arcology

Marine Arcology

Corp
Agenda
Asset
Base
Vital
3 2

A, A: Gain [3].
Ernie Chan
Mastiff
Mastiff

Mastiff

Corp
Ice
Sentry - Black Ice - AP - Hellhound - Watchdog
Base
Uncommon
12 5

[S]Do 1 brain damage.
[S]Do 1 Net damage.
[S]For the remainder of the run, all ice is encountered at +1 strength.
[S]-If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4].
[S]End the run.

Doug Shuler
Mazer
Mazer

Mazer

Corp
Ice
Code Gate
Base
Uncommon
5 5

[S]End the run.
Daniel Gelon
Microtech 'Trode Set
Microtech 'Trode Set

Microtech 'Trode Set

Runner
Hardware
Base
Rare
1

Pay [1], in addition to the normal cost, to break each ice subroutine. Ignore all AP subroutines except those that trace, or that do Net damage. Prevents all but 1 Net damage from each AP subroutine you do not break.

Randy Gallegos
Microtech AI Interface
Microtech AI Interface

Microtech AI Interface

Runner
Program
Base
Rare
0 1

Whenever you are about to access cards from R&D, you may first choose to cut any number of cards from the top of R&D to the bottom of R&D.
Doug Shuler
Microtech Backup Drive
Microtech Backup Drive

Microtech Backup Drive

Runner
Hardware
Base
Common
0

Whenever one or more installed programs are being sent to the trash at the same time, you may instead choose to put any or all of the programs on top of Microtech Backup Drive in any order you choose. If Backup Drive is removed from play, trash any cards on it. A: Bring the top card on Backup Drive into your hand.
James Allen Higgins
Militech MRAM Chip
Militech MRAM Chip

Militech MRAM Chip

Runner
Hardware
Chip - Cybernetics
Base
Uncommon
2

Hand size +3
James Allen Higgins
misc.for-sale
misc.for-sale

misc.for-sale

Runner
Prep
BBS
Base
Rare
0

Trash any number of your installed cards. Gain [3] for each card trashed in this way.
Robert McLees
MIT West Tier
MIT West Tier

MIT West Tier

Runner
Prep
Base
Rare
3

Shuffle your hand, trash, and stack together, and then draw five cards. When you play MIT West Tier, remove it from the game instead of trashing it.

John Park
Mouse
Mouse

Mouse

Runner
Program
Detection
Base
Uncommon
2 1

A: Expose a card installed inside a data fort.
Mark Collen
MRAM Chip
MRAM Chip

MRAM Chip

Runner
Hardware
Chip - Cybernetics
Base
Uncommon
1

Hand size +2
Doug Chaffee
Mystery Box
Mystery Box

Mystery Box

Runner
Program
Base
Rare
3 1

[0]: Show the top five cards of your stack to the Corp. If any of those cards are programs, trash Mystery Box and then install one of those programs, at no cost. Shuffle your stack afterwards. Use this ability only during a run and only once each run.
Kevin Taylor
N.E.T.O.
N.E.T.O.

N.E.T.O.

Runner
Resource
BBS
Base
Rare
0

A: Look at the top four cards of your stack. You may bring any prep or resource cards among them into your hand. Pay [1] for each card taken in this way, and show those cards to the Corp. Shuffle the rest back into your stack.

Robert McLees
Namatoki Plaza
Namatoki Plaza

Namatoki Plaza

Corp
Upgrade
Base
Uncommon
3 1

Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
Chris Vande Voort
Nasuko Cycle
Nasuko Cycle

Nasuko Cycle

Runner
Hardware
Vehicle
Base
Vital
1

[3]: Avoid receiving a tag.
L.A. Williams
Nerve Labyrinth
Nerve Labyrinth

Nerve Labyrinth

Corp
Ice
Code Gate
Base
Rare
6 4

[S]Do 2 Net damage.
[S]End the run.

Anson Maddocks
Netspace Inverter
Netspace Inverter

Netspace Inverter

Runner
Program
Base
Rare
0 1

Reverse a fort's ice cards so that the outermost piece of ice becomes the innermost piece of ice, and so forth. Use this ability only immediately after a successful run on that data fort.
Mark Collen
Netwatch Credit Voucher
Netwatch Credit Voucher

Netwatch Credit Voucher

Corp
Operation
Gray Ops
Base
Common
0

Play only if Runner is tagged. Give Runner a tag, and gain [1].
Margaret Organ-Kean
Netwatch Operations Office
Netwatch Operations Office

Netwatch Operations Office

Corp
Agenda
Asset
Base
Vital
5 2

A:Trace 2 -If trace is successful, give Runner a tag.
Christina Wald
Neural Blade
Neural Blade

Neural Blade

Corp
Ice
Sentry - AP - Sword
Base
Common
4 4

[S]Do 1 Net damage.
[S]Runner cannot break any subroutines of the next piece of ice encountered during the run.

Mark Poole
Nevinyrral
Nevinyrral

Nevinyrral

Corp
Node
AI - Unique
Base
Rare
3 5

Gain an action during each of your turns.
If Nevinyrral leaves play while rezzed, you lose the game.
Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

Maria P. Cabardo
New Blood
New Blood

New Blood

Corp
Operation
Base
Rare
0

Conceal all revealed but unrezzed ice; then rearrange your installed ice by swapping pairs of ice while Runner looks away.
Mike Kimble
New Galveston City Grid
New Galveston City Grid

New Galveston City Grid

Corp
Upgrade
Region
Base
Rare
1 4

All nodes and other upgrades installed inside this fort cost [2], in addition to the normal cost, to trash.
Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

Craig Hooper
Newsgroup Filter
Newsgroup Filter

Newsgroup Filter

Runner
Program
Base
Uncommon
5 2

A: Gain [2].
Sue Ann Harkey
Newsgroup Taunting
Newsgroup Taunting

Newsgroup Taunting

Corp
Node
Base
Uncommon
1 0

At the start of each run, Runner must pay [1], in addition to any other costs, or end the run.
Kevin Taylor
Night Shift
Night Shift

Night Shift

Corp
Operation
Base
Common
0

Gain [2] and draw one card.
Zak Plucinski
Nomad Allies
Nomad Allies

Nomad Allies

Runner
Resource
Connection
Base
Vital
2

A, [1]: Remove a tag, at no cost.
[T]: Avoid receiving a tag.

Dan Frazier
Off-Site Backups
Off-Site Backups

Off-Site Backups

Corp
Operation
Base
Uncommon
0

Bring any card from the Archives into HQ.
Zak Plucinski
Olivia Salazar
Olivia Salazar

Olivia Salazar

Corp
Upgrade
Sysop
Base
Uncommon
0 1

For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort.
Randy Gallegos
Omni Kismet, Ph. D.
Omni Kismet, Ph. D.

Omni Kismet, Ph. D.

Corp
Upgrade
Sysop
Base
Rare
0 3

Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort.
Doug Shuler
Omniscience Foundation
Omniscience Foundation

Omniscience Foundation

Corp
Node
Gray Ops
Base
Uncommon
0 1

Give Runner a tag at the end of each turn during which Runner received a tag.
Rob Dixon
On-Call Solo Team
On-Call Solo Team

On-Call Solo Team

Corp
Agenda
Asset
Base
Vital
4 3

A: Do 1 meat damage. Use this ability only if Runner is tagged.
Matt Wilson
Open-Ended(R) Mileage Program
Open-Ended(R) Mileage Program

Open-Ended(R) Mileage Program

Runner
Prep
Base
Common
0

Remove a tag, at no cost. You may pay [1] when you play Open-Ended(R) Mileage Program to take it back into your hand instead of trashing it.

John Park
Organ Donor
Organ Donor

Organ Donor

Runner
Prep
Base
Rare
0

Trash up to five cards from your hand. Gain [2] for each card trashed in this way.
Pete Venters
Overtime Incentives
Overtime Incentives

Overtime Incentives

Corp
Operation
Base
Uncommon
4

Gain two actions.
Zak Plucinski
Pacifica Regional AI
Pacifica Regional AI

Pacifica Regional AI

Corp
Node
AI
Base
Rare
0 0

You may advance Pacifica Regional AI before and after you rez it.
Regional AI Advancement counter: Gain an action.

Chris Vande Voort
Pandora's Deck
Pandora's Deck

Pandora's Deck

Runner
Hardware
Deck
Base
Uncommon
6

Provides +2 MU.
Put [3] from the bank on Pandora's Deck when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Jonnie Wilder
Paris City Grid
Paris City Grid

Paris City Grid

Corp
Upgrade
Region
Base
Uncommon
2 6

Put [3] from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn.
Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

Mark Tedin
Parraline 5750
Parraline 5750

Parraline 5750

Runner
Hardware
Deck
Base
Common
5

Provides +1 MU.
Put [1] from the bank on Parraline 5750 when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Mark Collen
Pattel's Virus
Pattel's Virus

Pattel's Virus

Runner
Program
Virus
Base
Uncommon
1 1

Whenever you make a successful run, put a Pattel counter on a piece of ice that had all its subroutines broken during that run. Each Pattel counter on a piece of ice reduces its strength by 1.
The Corp may remove all Virus counters by forgoing its next three actions.

Sue Ann Harkey
Pile Driver
Pile Driver

Pile Driver

Runner
Program
Icebreaker - Noisy
Base
Vital
1 7 1

[3]: Break up to four wall subroutines on a single piece of ice.
[1]: +1 strength. Whenever you use Pile Driver's break-walls subroutine, lose a total of [3] from stealth cards.

Norm Dwyer
PK-6089a
PK-6089a

PK-6089a

Runner
Hardware
Deck
Base
Common
4

Provides +1 MU.
Put [3] from the bank on PK-6089a when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Chris Vande Voort
Planning Consultants
Planning Consultants

Planning Consultants

Corp
Operation
Gray Ops
Base
Common
0

Look at the top five cards of R&D and arrange them in any order you choose.
Christina Wald
Playful AI
Playful AI

Playful AI

Runner
Prep
AI - Random
Base
Rare
1

Roll a die. On a 1, 2, or 3, gain that many bits, set aside that many dice to roll again, or choose some combination thereof. Repeat until you have rolled all the dice you set aside.
Pete Venters
Pocket Virtual Reality
Pocket Virtual Reality

Pocket Virtual Reality

Corp
Ice
Sentry
Base
Uncommon
7 4

[S]Trace 6-If trace is successful, give Runner a tag.
[S]Trace 6-If trace is successful, give Runner a tag. Whenever Pocket Virtual Reality is encountered, gain [4].
Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the [4] you did not spend.

Fellwalker & Tolen
Political Coup
Political Coup

Political Coup

Corp
Agenda
Black Ops
Base
Vital
4 2

Put [12] from the bank on Political Coup when you score it.
A: Take [3] from Political Coup, if it has any bits.

Ernie Chan
Political Overthrow
Political Overthrow

Political Overthrow

Corp
Agenda
Black Ops
Base
Rare
9 6

A: Gain [3].
Doug Chaffee
Poltergeist
Poltergeist

Poltergeist

Runner
Program
Base
Rare
0 1

Put [2] on Poltergeist when it is installed. Use these bits only to pay for trashing nodes. If you use any of these bits, replace them at the start of your next turn.
Mark Tedin
Polymer Breakthrough
Polymer Breakthrough

Polymer Breakthrough

Corp
Agenda
Research
Base
Vital
6 3

Gain [1] at the start of each of your turns.
Kevin Taylor
Power Grid Overload
Power Grid Overload

Power Grid Overload

Corp
Operation
Gray Ops
Base
Uncommon
X

Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics.
Randy Gallegos
Pox
Pox

Pox

Runner
Program
Virus
Base
Uncommon
0 1

Whenever you make a successful run, put a Pox counter in the fort that was run. Every two Pox counters in a fort require the Corp to pay [1], in addition to any other costs, to install a card inside or on that fort.
The Corp may remove all Virus counters by forgoing its next three actions.

Norm Dwyer
Preying Mantis
Preying Mantis

Preying Mantis

Runner
Resource
Connection
Base
Rare
0

Each of your turns, you may choose to gain an action. If you do, suffer 1 brain damage at the end of the turn. This damage cannot be prevented.
Dan Frazier
Priority Requisition
Priority Requisition

Priority Requisition

Corp
Agenda
Gray Ops
Base
Vital
5 3

You may rez a piece of ice, at no cost, when you score Priority Requisition.
Kevin Stein
Priority Wreck
Priority Wreck

Priority Wreck

Runner
Prep
Sabotage
Base
Rare
0

Make a run on HQ. If run is successful, do not access cards from HQ; instead, pay any number of bits to force the Corp to lose that many bits.

Dave Pilurs
Private Cybernet Police
Private Cybernet Police

Private Cybernet Police

Corp
Agenda
Asset
Base
Vital
7 2

A:Trace 5 -If trace is successful, give Runner a tag.
Brian Booker
Private LDL Access
Private LDL Access

Private LDL Access

Runner
Prep
Base
Uncommon
0

Make a run on HQ. If run is successful, do not access cards from HQ; instead, treat run as a successful run on R&D.

John Park
Project Babylon
Project Babylon

Project Babylon

Corp
Agenda
Black Ops
Base
Vital
3 1

Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it.

Greg Staples
Project Consultants
Project Consultants

Project Consultants

Corp
Operation
Base
Uncommon
12

Add four advancement counters to any combination of installed cards that can be advanced.
Mike Raabe
Punitive Counterstrike
Punitive Counterstrike

Punitive Counterstrike

Corp
Operation
Black Ops
Base
Uncommon
0

Play only if Runner is tagged. Do 2 meat damage.
Dave Pilurs
Quandary
Quandary

Quandary

Corp
Ice
Code Gate
Base
Common
2 2

[S]End the run.
Daniel Gelon
Quest for Cattekin
Quest for Cattekin

Quest for Cattekin

Runner
Resource
Random
Base
Rare
4

At the start of each of your turns, roll a die. On a 6, trash Quest for Cattekin, and you gain an action on each of your turns for the remainder of the game. On a 1, suffer 1 brain damage. On a 2, suffer 1 Net damage. Damage from Quest for Cattekin cannot be prevented.
Kevin Stein
R&D Interface
R&D Interface

R&D Interface

Runner
Hardware
Base
Common
4

Whenever you access cards from R&D, access an additional card from R&D.
John Park
R&D-Protocol Files
R&D-Protocol Files

R&D-Protocol Files

Runner
Program
Base
Uncommon
0 1

A: Make a run on R&D, but instead of accessing cards, look at the top five cards of R&D.
Doug Shuler
Rabbit
Rabbit

Rabbit

Runner
Program
Base
Uncommon
0 1

Ice that attempts to trace you has its trace limit reduced by 1.
Mark Collen
Raffles
Raffles

Raffles

Runner
Program
Icebreaker
Base
Vital
7 4 1

[1]: Break code gate subroutine.
[2]: +1 strength

Mark Collen
Ramming Piston
Ramming Piston

Ramming Piston

Runner
Program
Icebreaker - Noisy
Base
Vital
4 5 1

[2]: Break wall subroutine.
[1]: +1 strength. Whenever you break a wall subroutine with Ramming Piston, lose a total of [2] from stealth cards.

Norm Dwyer
Raptor
Raptor

Raptor

Runner
Program
Icebreaker - Killer
Base
Vital
1 1 1

[2]: Break sentry subroutine.
[1]: +1 strength

Higgins & King
Raven Microcyb Eagle
Raven Microcyb Eagle

Raven Microcyb Eagle

Runner
Hardware
Deck
Base
Common
6

Provides +1 MU.
Prevents 1 Net damage each turn.
Put [1] from the bank on Microcyb Eagle when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Mike Raabe
Raven Microcyb Owl
Raven Microcyb Owl

Raven Microcyb Owl

Runner
Hardware
Deck - Stealth
Base
Uncommon
11

Provides +1 MU.
Put [3] from the bank on Microcyb Owl when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Doug Shuler
Razor Wire
Razor Wire

Razor Wire

Corp
Ice
Wall
Base
Rare
6 3

[S]Do 2 Net damage.
[S]End the run.

John Casebeer
Record Reconstructor
Record Reconstructor

Record Reconstructor

Runner
Hardware
Base
Rare
0

A: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, shuffle the face-up pile of the Archives and then put the top two cards from that pile on R&D.
James Allen Higgins
Red Herrings
Red Herrings

Red Herrings

Corp
Upgrade
Base
Uncommon
1 1

Runner must pay [5], in addition to any other costs, to steal agendas accessed from this fort, even on the run during which Runner trashes Red Herrings.
Mark Collen
Reflector
Reflector

Reflector

Runner
Program
Icebreaker
Base
Rare
2 4 1

[0]: Break stun, hellbolt, or knockout subroutine.
Kevin Taylor
Reinforced Wall
Reinforced Wall

Reinforced Wall

Corp
Ice
Wall
Base
Rare
8 4

[S]End the run.
[S]End the run.

Kim Francisco
Remote Facility
Remote Facility

Remote Facility

Corp
Node
Asset
Base
Uncommon
5 1

Gain an action during each of your turns.
Chris Vande Voort
Replicator
Replicator

Replicator

Runner
Program
Icebreaker
Base
Uncommon
5 2 1

[0]: Break ice subroutine that traces.
[1]: +1 strength

Lawrence Brown
Rescheduler
Rescheduler

Rescheduler

Corp
Node
Gray Ops
Base
Uncommon
0 3

A: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards.
Mike Kimble
Restrictive Net Zoning
Restrictive Net Zoning

Restrictive Net Zoning

Runner
Resource
Base
Uncommon
1

Choose a data fort when Restrictive Net Zoning is installed. The Corp must pay [2], in addition to the normal cost, to install ice on that fort.
Jonnie Wilder
Rex
Rex

Rex

Corp
Ice
Sentry - Pit Bull
Base
Common
4 3

[S]Trace 3-If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].

Brian Booker
Rigged Investments
Rigged Investments

Rigged Investments

Runner
Resource
Base
Common
4

Put [12] from the bank on Rigged Investments when it is installed.
At the start of each of your turns, take [1] from Investments. When all the bits have been removed, trash Rigged Investments.

Armand Cabrera
Rio de Janeiro City Grid
Rio de Janeiro City Grid

Rio de Janeiro City Grid

Corp
Upgrade
Region - Random
Base
Uncommon
1 6

Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

Pete Venters
Rock is Strong
Rock is Strong

Rock is Strong

Corp
Ice
Wall
Base
Uncommon
6 5

[S]End the run.
Anson Maddocks
Rockerboy Promotion
Rockerboy Promotion

Rockerboy Promotion

Corp
Node
Advertisement
Base
Common
4 3

Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion.
A: Take [3] from Rockerboy Promotion.

John Ramirez
Romp through HQ
Romp through HQ

Romp through HQ

Runner
Prep
Sabotage
Base
Uncommon
2

Make a run on HQ; you may trash, at no cost, any cards you access that were stored in HQ, even if the cards cannot normally be trashed.
Kevin Taylor
Ronin Around
Ronin Around

Ronin Around

Runner
Resource
BBS
Base
Rare
3

A: Look at the top five cards of your stack. You may bring any hardware cards among them into your hand. Pay [1] for each card taken in this way, and show those cards to the Corp. Shuffle the rest back into your stack.
A, [2]: Expose any card.

Sue Ann Harkey
Roving Submarine
Roving Submarine

Roving Submarine

Corp
Upgrade
Region
Base
Rare
3 0

Install only inside a subsidiary data fort. This fort may be run only if you installed or advanced a card inside or on this fort during your last turn.
Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

Doug Chaffee
Rustbelt HQ Branch
Rustbelt HQ Branch

Rustbelt HQ Branch

Corp
Node
Asset
Base
Uncommon
0 2

Hand size +2
Anthony Petrarca
Scatter Shot
Scatter Shot

Scatter Shot

Runner
Program
Base
Rare
0 1

Put [2] from the bank on Scatter Shot when it is installed. Use these bits only to pay for trashing upgrades. If you use any of these bits, replace them at the start of your next turn.
Mark Collen
Schlaghund
Schlaghund

Schlaghund

Corp
Node
Random - Black Ops
Base
Rare
2 4

A: Roll a die. If you roll less than or equal to the number of tags Runner has, Schlaghund does 10 meat damage and you trash Schlaghund.
L.A. Williams
Scorched Earth
Scorched Earth

Scorched Earth

Corp
Operation
Black Ops
Base
Uncommon
3

Play only if Runner is tagged. Do 4 meat damage.
Greg Staples
Score!
Score!

Score!

Runner
Prep
Base
Common
5

Gain [9]
Zak Plucinski
Scramble
Scramble

Scramble

Corp
Ice
Code Gate
Base
Common
3 3

[S]End the run.
Daniel Gelon
Security Code WORM Chip
Security Code WORM Chip

Security Code WORM Chip

Runner
Prep
Sabotage
Base
Uncommon
0

Play only if you made a successful run on HQ this turn. Trash a piece of unrezzed ice.
Robert McLees
Security Net Optimization
Security Net Optimization

Security Net Optimization

Corp
Agenda
Gray Ops
Base
Vital
5 3

Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
Chris Vande Voort
Security Purge
Security Purge

Security Purge

Corp
Agenda
Gray Ops
Base
Rare
3 2

Show the top three cards of R&D to Runner when you score Security Purge. If any of those cards are ice, install and rez them, at no cost. Trash the rest of those cards.
Ramon Mascarenas
SeeYa
SeeYa

SeeYa

Runner
Program
Detection
Base
Common
3 1

A, [1]: Expose an installed card.
Mark Collen
Self-Modifying Code
Self-Modifying Code

Self-Modifying Code

Runner
Program
Base
Rare
2 2

[T]: Search your stack for a program and install that program, if you can. Shuffle your stack afterwards. Use this ability only during a run.

Jonnie Wilder
Sentinels Prime
Sentinels Prime

Sentinels Prime

Corp
Ice
Sentry - Killer
Base
Uncommon
8 4

[S]Trash a program.
[S]End the run.

Kevin Taylor
Setup!
Setup!

Setup!

Corp
Node
Ambush
Base
Common
0 0

When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
Norm Dwyer
Shaka
Shaka

Shaka

Runner
Program
Icebreaker - Killer
Base
Vital
4 2 1

[1]: Break sentry subroutine.
[2]: +1 strength.

Tony Luke
Shield
Shield

Shield

Runner
Program
Base
Common
0 1

Prevents up to 2 Net damage each turn.
Kevin Taylor
Shock.r
Shock.r

Shock.r

Corp
Ice
Sentry - AP - Stun
Base
Uncommon
1 3

[S]Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter.
Mark Collen
Short-Term Contract
Short-Term Contract

Short-Term Contract

Runner
Resource
Position
Base
Common
1

Put [12] from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract.
A: Take [2] from Short-Term Contract.

James Allen Higgins
Shotgun Wire
Shotgun Wire

Shotgun Wire

Corp
Ice
Wall
Base
Rare
8 5

[S]Do 2 Net damage.
[S]End the run.

Kim Francisco
Shredder Uplink Protocol
Shredder Uplink Protocol

Shredder Uplink Protocol

Runner
Program
Base
Uncommon
4 2

A: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, treat run as a successful run on HQ.
Doug Shuler
Signpost
Signpost

Signpost

Runner
Program
Base
Uncommon
2 1

[1]: +2 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent.
Mark Collen
Silicon Saloon Franchise
Silicon Saloon Franchise

Silicon Saloon Franchise

Runner
Resource
Position
Base
Rare
8

A: Gain [1] and draw one card.
James Allen Higgins
Silver Lining Recovery Protocol
Silver Lining Recovery Protocol

Silver Lining Recovery Protocol

Corp
Operation
Base
Rare
0

If any agendas were stolen during Runner's last turn, gain bits equal to three times the number of advancement counters those agendas had.
Jonnie Wilder
Singapore City Grid
Singapore City Grid

Singapore City Grid

Corp
Upgrade
Region
Base
Rare
0 5

Swap a piece of unrezzed ice on this fort with an ice card stored in HQ. The new ice card comes into play concealed. Use this ability only once during each run on this fort.
Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

Mike Kimble
Skälderviken SA Beta Test Site
Skälderviken SA Beta Test Site

Skälderviken SA Beta Test Site

Corp
Node
Base
Rare
0 2

Cost to rez black ice is reduced by [2].
Chris Vande Voort
Skivviss
Skivviss

Skivviss

Runner
Program
Virus
Base
Uncommon
3 1

Whenever you make a successful run on R&D, give the Corp a Skivviss counter. Each Skivviss counter requires the Corp to draw one extra card at the start of each of its turns.
The Corp may remove all Virus counters by forgoing its next three actions.

Mike Kimble
Sleeper
Sleeper

Sleeper

Corp
Ice
Code Gate
Base
Common
1 1

[S]End the run.
Daniel Gelon
Smarteye
Smarteye

Smarteye

Runner
Program
Detection
Base
Common
2 1

Once during each run, you may expose a piece of unrezzed ice as you approach it. You may then jack out before the Corp decides whether to rez the ice.
Mark Poole
Smith's Pawnshop
Smith's Pawnshop

Smith's Pawnshop

Runner
Resource
Connection - Unique
Base
Uncommon
0

At the start of each of your turns, you may trash one of your other installed cards to gain [2].
Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one.

Glenn Kim
Sneak Preview
Sneak Preview

Sneak Preview

Runner
Prep
Base
Rare
3

Choose a program from your trash or search your stack for a program. Install that program, at no cost. Shuffle your stack afterwards. At the end of the turn, take the program into your hand.
Sue Ann Harkey
Snowball
Snowball

Snowball

Runner
Program
Icebreaker - Killer
Base
Rare
10 0 1

Snowball has +1 strength for each subroutine it has broken during a run, until the end of that run.
[1]: Break sentry subroutine.
[1]: +1 strength.

Maria P. Cabardo
Social Engineering
Social Engineering

Social Engineering

Runner
Prep
Base
Uncommon
1

Hide at least 2 from your pool in your hand; the Corp then guesses how many bits you hid. If the Corp guesses correctly, lose that many bits. Otherwise, choose a data fort and a piece of ice on that fort. Then make a run on that fort, during which you automatically pass that piece of ice.

Zak Plucinski
Solo Squad
Solo Squad

Solo Squad

Corp
Node
Base
Uncommon
0 3

A: Do 1 meat damage. Use this ability only if Runner is tagged.
Ernie Chan
South African Mining Corp
South African Mining Corp

South African Mining Corp

Corp
Node
Transactions
Base
Uncommon
0 1

A, A, A: Gain [6].
Todd Wade
Speed Trap
Speed Trap

Speed Trap

Runner
Program
Detection
Base
Uncommon
0 1

[0]: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node.
Mark Collen
Spinn (R) Public Relations
Spinn (R) Public Relations

Spinn (R) Public Relations

Corp
Node
Transactions
Base
Common
1 4

Take [1] from Spinn(R) Public Relations, if it has any bits, at the start of each of your turns.
A: Put [3] from the bank on Spinn(R) Public Relations.

Todd Wade
Startup Immolator
Startup Immolator

Startup Immolator

Runner
Program
Base
Uncommon
0 1

[T]: Pay the rez cost of a piece of ice to trash that piece of ice. Use this ability only if you have just broken all the subroutines of that piece of ice.
Mark Collen
Strike Force Kali
Strike Force Kali

Strike Force Kali

Corp
Agenda
Asset
Base
Rare
6 3

A: Do 2 meat damage. Use this ability only if Runner is tagged.
Richard Thomas
Stumble through Wilderspace
Stumble through Wilderspace

Stumble through Wilderspace

Runner
Prep
Base
Rare
2

Make a run. You have +9 link for every trace attempt made during that run.
Sue Ann Harkey
Submarine Uplink
Submarine Uplink

Submarine Uplink

Runner
Resource
Base Link
Base
Uncommon
0

[0]: Base link 4.
[1]: +1 link.
You may use Submarine Uplink only during a run.
Using Submarine Uplink forces you to jack out after the current encounter ends.
Use only one base link card for each trace attempt made against you.

John Ramirez
Subsidiary Branch
Subsidiary Branch

Subsidiary Branch

Corp
Agenda
Gray Ops
Base
Vital
6 1

Gain an action during each of your turns.
Anthony Petrarca
Succubus
Succubus

Succubus

Runner
Program
Daemon
Base
Rare
3 1

Succubus can have up to 3 MU of programs installed in it. If Succubus leaves play, trash all programs installed in it.
Anson Maddocks
Superior Net Barriers
Superior Net Barriers

Superior Net Barriers

Corp
Agenda
Research
Base
Rare
6 3

All walls have +1 strength.
When you score Superior Net Barriers, reveal as many walls as you wish. Then, gain [1] for each revealed or rezzed wall.

Ramon Mascarenas
Synchronized Attack on HQ
Synchronized Attack on HQ

Synchronized Attack on HQ

Runner
Prep
Base
Rare
4

Play only if you made a successful run on HQ this turn. The Corp discards all cards. The Corp can retain cards by paying [2] for each card not discarded.

Craig Gilmore
Systematic Layoffs
Systematic Layoffs

Systematic Layoffs

Corp
Operation
Base
Common
5

Add two advancement counters to any combination of installed cards that can be advanced.
Zak Plucinski
Team Restructuring
Team Restructuring

Team Restructuring

Corp
Operation
Base
Uncommon
1

Add one advancement counter to each of up to two installed cards that can be advanced.
Craig Gilmore
Technician Lover
Technician Lover

Technician Lover

Runner
Resource
Base
Uncommon
2

A: Look at the top card of R&D.
Randy Gallegos
Techtronica [TM] Utility Suit
Techtronica [TM] Utility Suit

Techtronica [TM] Utility Suit

Runner
Hardware
Deck
Base
Uncommon
6

Provides +1 MU.
Prevents 1 meat damage each turn.
Put [5] on Techtronica [TM] Utility Suit when it is installed. Use these bits only to pay for increasing your link. If you use any of these bits, replace them at the start of your next turn.
Only one deck can be in play at a time. Trash any older decks.

Doug Shuler
Temple Microcode Outlet
Temple Microcode Outlet

Temple Microcode Outlet

Runner
Prep
BBS
Base
Common
1

Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.

Dave Pilurs
Terrorist Reprisal
Terrorist Reprisal

Terrorist Reprisal

Runner
Prep
Base
Rare
2

Play only if the Corp scored any Black Ops agendas during its last turn. The Corp discards five cards at random.
Mark Collen
Tesseract Fort Construction
Tesseract Fort Construction

Tesseract Fort Construction

Corp
Upgrade
Base
Rare
2 3

All ice on this fort has an additional subroutine, "[S]End the run unless Runner pays [1]," after all other subroutines.
Mark Tedin
The Shell Traders
The Shell Traders

The Shell Traders

Runner
Resource
Base
Rare
0

A: Choose a program or hardware card from your hand. Set that card aside, and put a number of Shell counters on it equal to its installation cost. When the last Shell counter on that card has been removed, install that card, at no cost. Remove one Shell counter from one card at the start of each of your turns.
[1]: Remove one Shell counter from a card.

Mike Kimble
The Short Circuit
The Short Circuit

The Short Circuit

Runner
Resource
BBS
Base
Common
1

A, [1]: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
Ray Winninger
The Springboard
The Springboard

The Springboard

Runner
Resource
BBS
Base
Common
0

[1]: +1 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent.
Sue Ann Harkey
Tinweasel
Tinweasel

Tinweasel

Runner
Program
Icebreaker
Base
Vital
5 3 1

[0]: Break code gate subroutine.
Mark Collen
TKO 2.0
TKO 2.0

TKO 2.0

Corp
Ice
Sentry - AP - Knockout
Base
Common
7 4

[S]End the run, and Runner forgoes his or her next action.
John Casebeer
Tokyo-Chiba Infighting
Tokyo-Chiba Infighting

Tokyo-Chiba Infighting

Corp
Upgrade
Region
Base
Rare
0 6

Gain [2] after each unsuccessful run on this fort.
Rez a region when you install it.
Install a region only if you can pay to rez it.
Only one region may be installed in each fort. Trash older ones.

Mark Collen
Too Many Doors
Too Many Doors

Too Many Doors

Corp
Ice
Sentry
Base
Rare
1